namespace CodePlex.DnD4eCampaignManager.DnD4e.Interfaces
{
    public interface IHitPoints
    {
        int HitPointsBloodied { get; }
        int HitPointsCurrent { get; set; }
        int HitPointsMaximum { get; set; }
        int HitPointsTemporary { get; set; }
        bool IsBloodied { get; }
        void Damage(int hitPointsLost);
        void Heal(int hitPointsRecovered);
    }
}